![]() There’s way too much clickable stuff in close proximity for the game’s controls to work with any precision on a phone-sized screen. (Multiplayer on a single device is an option.) The developers recommend playing on a screen of at least 7 inches and I’d definitely agree. It’s basically a straight port from the PC version, aside from the change to touchscreen-based controls and lack of online multiplayer. There’s an exciting sense of discovery as you uncover more and more of the map, and the huge number of possible units makes building your army and planning for battle a lot of fun. The amazing diversity of playable factions adds tremendously to the game in terms of replay value, freedom, and the sheer number of different scenarios and strategies that become possible. The gameplay is deep and complex without being overwhelming- though you’ll definitely want to check the online manual- and extremely addictive. It keeps the game moving quickly, and tactical control probably wouldn’t add much- battles have far more to do with the number and type of troops you bring than with sudden turns of fortune. In this case, that seems like a good choice. Your control is purely on the strategic level- once armies meet, you watch the battle play out automatically. Troops are enormously varied, ranging from conventional troops (spearman, archers, knights, halberdiers, pikemen, many others) to faction-specifc variants to giant monsters, demons, undead, magical constructs, wild animals, and more. They’re very diverse, and different enough to make playing them distinct experiences.īattles involve a lot of factors- different damage types, morale, weapons, defenses, magic, and other benefits and limitations depending on the unit. The Enchanter builds huge magical constructs that are costly to create and unable to heal between battles but enormously powerful. The Necromancer can raise up undead allies where corpses are available, at growing cost to his own sanity. The Priest-King has inferior troops but can perform human sacrifices to summon powerful allies or sacrifice entire towns to gain special bonuses from his bloodthirsty gods. The Baron is mostly limited to conventional troops, but gains an influx of extra conscripts each year and can raise local defensive levees at no cost. There are 18 in all, varying in their abilities, recruitable units, and other factors. ![]() ![]() The different factions are where things get interesting. Many factions also have additional resources that power their special abilities, from gems to herbs to human sacrifices. There are two universal resources, gold and iron. ![]() Eventually, your expansion will bring you into contact with other factions, and then the struggle for supremacy is on. You explore the randomly generated map, annexing farms, towns, mines, and other valuable locations, increasing the flow of resources each turn to expand your armies while battling hostile independent hostile forces, which may be guarding valuable locations or wandering freely. It’s a turn-based strategy game in a fantasy setting, where myriad factions, races, and nations battle across the ages for the continent of Elysium. Conquest of Elysium 3 is a game from Illwinter Game Design, a small Swedish developer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |